*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. These Squads can be up to 32-players strong, enabling the sharing of reports and active participation in battles in other player's worlds. [11] The online functions were only incorporated halfway through development. [25] Speaking about his goals for the game, Takahashi felt that he had finally created what he had wanted to since first founding Monolith Soft in 1999. [10] Creating an open world game was part of the team's goal when designing the game. [25] The game used an extensive library of sound effects, for which the team brought in external company Sound Racer, who had worked on multiple video game franchises including Xenosaga and Final Fantasy. Xenoblade Chronicles X opens as humanity, warned of its impending destruction in the crossfire between two warring alien races, constructs interstellar arks to escape Earth. Riding and controlling a weaponized mech, players can explore every inch of the massive open world displayed in gorgeous high-definition graphics. [15], The scenario initially had a set main character with their own narrative, but midway through development the online mode was introduced, and the team decided to rework the story to accommodate a player-created avatar. Multiple, chooseable character classes 3. [23] The complete removal of "healer" classes from the system was because Takahashi felt people quickly grew tired of this role, which partly served as inspiration for the command-based "Soul Voice" system. In order to use this ROM, you need to download an emulator for WIIU. Players can customize the Arts palette as their characters learn new Arts. However, the game was criticized by IGN with a narrative that "makes important moments feel bland, with low production value that robs emotional scenes of any dramatic weight". "[68], The game was the third best-selling game during its release week in Japan, selling around 85,000 copies. The avatar is awoken from a lifepod by Elma and brought back to New Los Angeles. [25], A worldwide release for Xenoblade Chronicles X was confirmed at E3 2013. Following Earth's destruction during an alien war, humanity attempts to escape, with only a few ships surviving. 2. [94], Koh Kojima, the game director of the Xenoblade Chronicles series wishes to develop a sequel to Xenoblade Chronicles X. [20] The multiplayer segments also helped counteract the feeling of isolation players would experience exploring the game's world. [1][7], In addition to the single-player campaign, Xenoblade Chronicles X features a multiplayer element. [15] Despite carrying the "Xenoblade" title, Xenoblade Chronicles X was not a sequel, but instead a spiritual successor carrying over the basic themes of the original Xenoblade Chronicles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents. Time left 4d 13h left. On advice from Takeda, he brought in Hyodo. [52] Alongside the game's release, downloadable content (DLC) was made available for purchase, featuring four new characters with accompanying stories split between three quests, and optional data packs to speed loading times. Monolith Soft also created an official Twitter account for the game alongside the new website. Xenoblade Chronicles X. [26] For its Western release, the game received multiple changes; the mech's names were changed from "Dolls" to "Skells", a character customization slider for altering breast size of female avatars was completely removed, and character Lin's bikini outfit was removed. Can be partially fixed by using this workaround. [33] The large number of artists ensured diversity among the alien races. [92], The foundation work for Xenoblade Chronicles X provided a base architecture upon which the staff were able to build for the next Xeno game for the Nintendo Switch, resulting in a far shorter development time than previous Xenoblade titles. Then-CEO Satoru Iwata commented that he froze for a moment when he first saw the group's testing fee for the game. [18] Discussions about how to realize Xenoblade Chronicles X went on for around six months. [1][4] The game takes place on Mira, an uncharted world far away from Earth where the White Whale crash-lands: NLA becomes the center of human activity and commerce. [30] Their designs consciously drew influence from the Gundam franchise. The team set themselves the challenge of creating an expansive world for players to explore within a tight development budget. A secondary cool-down timer activates when the ability becomes available, triggering additional effects if the timer is allowed to refill. All the people of NLA are in robot bodies called Mimeosomes, with their true bodies held within the Lifehold. [91] In the United States, the game sold over 200,000 physical copies during the month of December, nearly doubling the game's then-lifetime sales in Japan. [34] One of the main goals for Takahashi was having humans and the robot Skells coexisting and functioning in the world. Xenoblade Chronicles X is a feat of large-scale game design that would be impressive on any console or computer, let alone on the modestly-powered Wii … The two fall into the pool of genetic material causing Luxxar and Lao to merge. Mira is divided into five continents — Primordia, which has the most Earth-like environment; Noctilum, covered by forests and filled with bioluminescent lifeforms; Oblivia, dominated by desert and ancient ruins; Sylvalum, a pale landscape clouded in mist and dominated by large plants and rock formations; and Cauldros, a volcanic land controlled by the Ganglion. Its exploration, combat, visuals, and multi-player functions were generally praised. [27] The game's title had multiple meanings, which varied between regions. TP rise with each normal attack, and are used to trigger special Arts ranging from powerful attacks to reviving fallen allies. [20] The open world was proving so problematic that at one point the team were considering scrapping it completely. Xenoblade Chronicles X was developed by Japanese development company Monolith Soft, with Tetsuya Takahashi forming the original concept and serving as the game's executive director. In Xenoblade Chronicles X, you create your own character to use in both multiplayer and solo play. [1], The avatar can adopt different roles within BLADE, each of which grants different advantages; Pathfinders open up new locations, Interceptors defend research teams from hostile lifeforms, Harriers actively seek hostile lifeforms, including powerful monsters called Tyrants; Reclaimers retrieve wreckage from the White Whale, Curators explore new locations and collect data for BLADE, Prospectors collect rare resources, Outfitters develop gear, and Mediators resolve conflicts among NLA's people. Free shipping. [15], By November 2014, the game was entering the final stages of production. From there, Takahashi and Kojima had several meetings about the story with Takeda, Hyodo and Yokota. [95] As of 2018, Tetsuya Takahashi says that while a sequel to Xenoblade Chronicles X is possible, Monolith Soft may take the series to a completely new direction. Elma explains that their human bodies were destroyed with Earth, but their memories and consciousnesses are preserved in the Lifehold's computers for transfer into newly created bodies. As an important side no… Sawano brought in several vocalists to create these tracks. According to Nintendo's E3 2014 Xenoblade Chronicles X page, gameplay features include: 1. [35][36] The concept for the Skell mechs was a machine switching between a humanoid and vehicular form. After evaluating their content plans, they settled on a single planet with five continents. [85][86] In addition to its physical copies, the game garnered nearly 23,000 digital copies during May 2015. [76] Nintendo World Report scored it 9.5/10, stating that it is "required playing for anyone with the slightest inclination toward RPGs, and if you need to buy the system then do it" as it is "an essential part of the Wii U library. Alien NPC characters were designed by Raita Kazama, who also helped design Mira's primitive fauna. [54] In contrast to other prominent Wii U titles Nintendo had scheduled for that year, Xenoblade Chronicles X was not prominently advertised. While Nintendo had decided not to create an official website at that point, Monolith Soft decided to create their own website for the game. Music and voices are too low compared to other sounds. [15] The restrictive nature of the main story quests was designed so players could be eased into the expansive nature of Mira. The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. This was due to the game having an established audience among both role-playing fans in general and fans of the Xeno series. Press question mark to learn the rest of the keyboard shortcuts [90] In France, the game sold over 40,000 physical copies after two weeks. [15] For the cast, the team gathered what they described as an "exceptional" voice cast, who were highly professional during recording despite the high work load of recording the lengthy script. During their missions across Mira, BLADE encounters multiple alien races, learning that those attacking them are part of the Ganglion coalition, an alliance of races led by the Ganglion race, who are intent on destroying humanity. [40] Sawano created the music based on the musical selections and resources provided by Monolith Soft staff, before working on the music in his own studio. Once used, each Art has a cool-down timer, taking a variable amount of time depending on the Art used. Xenoblade Chronicles X is an open world action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U console. The game, a standalone spiritual successor to the Wii’s Xenoblade Chronicles, is a massive open world action RPG developed by Monolith Soft. › See more product details New & Used (53) from $22.49 + $4.62 Shipping [27], The artwork and character designs for the game was worked on by a number of different artists. [29] Allied mecha designs were handled by Takayuki Yanase, who had previously worked on the anime Ghost in the Shell: Arise and Mobile Suit Gundam 00, along with the video game Metal Gear Rising: Revengeance. Skells are kept at a special hangar in NLA, where they can be customized and fitted with new weapons or loaned to another party member. The music was created by anime composer Hiroyuki Sawano. [97], 2015 open world action role-playing game published by Nintendo, "The Mechs of Xenoblade Chronicles X Are Named "Skells" in its Western Release", "Xenoblade Chronicles X Skells Guide: License Exam And Everything You Need To Know", "Yes, Xenoblade Chronicles X Will Have An Off-TV Play Option", "Xenoblade Chronicles X Is Not A Sequel To Xenoblade", "Xenoblade's Director Talks Witcher 3, Zelda Wii U, And His Favorite RPGs", "Xenoblade Chronicles X Director Takes To Twitter Once More", "Xenoblade Chronicles X Developers Weigh in on the Term "JRPG, "Why 'Xenoblade Chronicles 2' Has a Character Designed by Tetsuya Nomura", "Nintendo assisted with Xenoblade Chronicles X's online functionality", "Takahashi's castle: An RPG master's journey from Final Fantasy to Xenoblade", "Xenoblade Chronicles X Info On Battles, Exploration, And More", "Xenoblade Chronicles X's director on building an RPG for multiple audiences", "Monolith Soft and Making RPGs for Everyone", "5 Things Xenoblade Chronicles X Director Tetsuya Takahashi Told Us", "Xenoblade Chronicles X Sound Effects Being Produced By Studio Sound Racer", "Xenoblade Chronicles X Director Says He's Finally Made The Game He Always Wanted To", "Metal Gear Rising's Mechanical Designer Created Mechs For Xenoblade Chronicles X", "Xenoblade Chronicles X Director On The Concept Behind The Game's Mechs", "Sin & Punishment 2 Art Director Designed Enemies For Xenoblade Chronicles X", "Xenoblade Chronicles X Director Introduces More Artists Working On The Game", "Hideyuki Matsumoto Worked On Weapon Design For Xenoblade Chronicles X", "Gundam Screenwriter Kazuho Hyodo Helped With Xenoblade Chronicles X's Story", "Xenoblade Chronicles X Designers Comment On Samurai Armor Inspiration", "Xenoblade Chronicles X Will Have A "Deep" Sci-Fi Story", "Xenoblade Chronicles X Executive Director Insisted On Hiroyuki Sawano For Music", "Xenoblade Chronicles X Original Soundtrack", "X, Monolith Soft's Wii U Game, To Feature Large Open World With Seamless Exploration", "Xenoblade Chronicles X Delayed To 2015, Here's A Trailer", "Xenoblade Chronicles X Is In The Final Stages Of Development", "Xenoblade Chronicles X To Release On April 29 in Japan", "Japan Gets A Xenoblade Chronicles X Wii U Bundle With An Art Book And Map", "Xenoblade Chronicles X set for December release in the west", "Nintendo on Xenoblade Chronicles X marketing, audience for commercials (Latin America)", "Xenoblade Chronicles X to come to Wii U on December 5", "Xenoblade Chronicles X Will Include Axana, Boze, HB, And Yelve For Free In The West", "8-4 Company Will Not Handle Localization of Xenoblade Chronicles 2 Game", "Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All, "Xenoblade Chronicles X Removes Female Bust Slider For The English Version", "Xenoblade Chronicles X Voice Actor Reveals Localization Secrets, Comments On Game's 'Censorship, "Test: Xenoblade Chronicles X (Rollenspiel)", "Xenoblade Chronicles X Famitsu review translated", "Xenoblade Chronicles X Grinding Through Beauty", "Xenoblade Chronicles X Review Game Trailers", "Xenoblade Chronicles X Review - An epic role-playing game that makes great use of scale", "Xenoblade Chronicles X - Review Crossing Off the Hours", "Xenoblade Chronicles X review: X-ceptional", "Xenoblade Chronicles X impressions: Size matters", "Xenoblade Chronicles X and Dragon Quest Help Wii U to Top Spot in Japan", "Xenoblade Chronicles X Was Top Of The Japanese Digital Downloads In May", "Top 100 best-selling games in Japan during the first half of 2015", "Xenoblade Chronicles X Earns Modest UK Chart Position But Outsells Predecessor", "Nintendo: some sales data for France (Xenoblade Chronicles X, Splatoon, more)", "Nintendo Sales Panic: December 2015 US NPD Group Results", "E3 2017: Xenoblade Chronicles 2 Is More Than A Simple Sequel", "Xenoblade Chronicles X's Elma Is Joining Xenoblade Chronicles 2 As A Blade", "Xenoblade Series Director Expresses Desire To Make Xenoblade 3 and Xenoblade X2", "Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations", "Xenoblade Chronicles 2 Postmortem: Breaking Down the Inaugural Switch RPG's Success With Tetsuya Takahashi", Baten Kaitos: Eternal Wings and the Lost Ocean, Super Robot Taisen OG Saga: Endless Frontier, Super Smash Bros. for Nintendo 3DS and Wii U, https://en.wikipedia.org/w/index.php?title=Xenoblade_Chronicles_X&oldid=1015482192, Multiplayer and single-player video games, Video games featuring protagonists of selectable gender, Video games featuring non-playable protagonists, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Official website different in Wikidata and Wikipedia, Wikipedia articles with WorldCat-VIAF identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 1 April 2021, at 18:51. A key part of creating Mira's continents was using a limited number of assets of create varied environments. [21], The battle system was based upon the basic mechanics of that used in Xenoblade Chronicles, but with an increased sense of speed to make it feel more like an action game. Despite Takeda preferring middle-aged male characters, he thought it would be a good idea to recruit Hyodo for young female characters with important roles. [46] The game was officially announced in a Nintendo Direct in January 2013 under the working title "X". [1] Healing the party in-battle can be done with types of Arts, but is mainly done using a quick-time event (QTE) tied to the Soul Voice system, a line-up of commands which trigger a Soul Challenge QTE, healing the party or granting positive effects. While some creatures are docile until attacked, others will attack if they hear or see you. The White Whale's power supply is depleting without the Lifehold, meaning the Mimeosomes will eventually shut down, killing the human population. [15] Following the completion of Xenoblade Chronicles for the Wii in 2011, Takahashi approached Nintendo producer Hitoshi Yamagami and asked if he could develop a new science fiction-themed role-playing game built upon the systems of Xenoblade Chronicles. [21] When conceiving the game structure, Takahashi drew inspiration from role-playing games from Europe and North America. ", and that "Xenoblade Chronicles X is a massive RPG with enough surface area, sub quests, and customization to keep you busy". Wii U. Xenoblade Chronicles X is the next massive sci-fi role-playing game from … [28] A core part of the art team was Kouichi Mugitani, who provided character illustrations for Xenosaga Episode III and worked as production designer for all three Xenosaga titles. First Released Dec 4, 2015. released. In many ways, Xenoblade Chronicles X is the black sheep of the franchise. X, on the other hand, has the story as less of the central focus and on its own will take around 50-60 hours (if not less). With Caitlin Glass, Cassandra Lee Morris, Chris Cason, Carrie Keranen. Two alternate versions of the track are used - Codename Z, the instrumental version that plays during some … [11], Creating the large flora and fauna of Mira was difficult as the team required both passive and combat situations for them. The game's localization was handled by Nintendo Treehouse and 8-4, undergoing changes for its Western release. [84] During its second week and third week, it sold over 11,000 and 2,000 copies respectively. *MSRP: Manufacturer's Suggested Retail Price. While suffering from amnesia, the avatar joins BLADE, working with Elma and Lin to recover more lifepods and search for the Lifehold. During one mission, the avatar is wounded, revealing that they are in a robot body. [36], Takahashi created most of the main scenario himself, working on the script alongside Xenoblade Chronicles co-writer Yuichiro Takeda and Gundam series writer Kazuho Hyodo. There are three Skell types, with increasing armor quality and fuel levels, allowing further travel and greater battle efficiency. [3] The avatar initially explores Mira on foot, but gains access to the transformable Skell mechs during the later half of the game after completing a specific set of quests. Players engage in battles against powerful creatures of all forms and sizes using the deep battle system that builds on the triumphs of Xenoblade Chronicles for Wii. Due to the plan's questionable ethics, this decision was kept secret from the general population. The events of Xenoblade Chronicles X take place over the course of a prologue, twelve chapters, and an epilogue. Xenoblade Chronicles X. However, only a few arks escape the destruction, including the White Whale ark. [9] For this reason, it was not titled as a numerical sequel. [15] Due to the scale and experimental nature of the game, the Monolith Soft team made an effort to move away from the philosophical storylines their company had become known for with previous titles. [48][49] In an interview following the game's Japanese release, Kojima expressed sorrow at the amount of work the game had provided for Mario Club, Nintendo's in-house testing group. [41] The vocalists included rapper David Whitaker, singers Mika Kobayashi, Yumiko Inoue, Aimee Blackschleger, Cyua, mpi, and Sayulee. [1] Skell battle mechanics are identical to those of the avatar and party, with additional abilities including raising the defense of party members not equipped with Skells. [88] By the end of the year, a total of 114,665 were sold in Japan. [3] Joining the avatar on their missions is Elma, the leader of BLADE and Colonel of NLA's Skell forces;[12] Lin Lee Koo, BLADE's engineer and a girl genius who created and maintains NLA's Skell mechs;[13] and Lao Huang, a former US Army officer with a cool exterior.[3][14]. Xenoblade Chronicles X[b] is an open world action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U console. [17] Sawano had earned acclaim for his work on the soundtracks for multiple anime series including Attack on Titan, Guilty Crown and Kill la Kill. Sawano was more than willing to discuss the project when Takahashi suggested it. Functions related to mapping Mira, fast travel points, adjusting character equipment and messages related to single-player and multi-player components are handled through the Wii U GamePad. [20] The team used the lessons and experience from their time developing Xenoblade Chronicles, in addition to setting limits upon what they did during production; a specified self-imposed limitation was not using middleware to speed up the production process. $39.99. [77] IGN scored it 8.2/10, stating that, "Out in the wilderness, Xenoblade Chronicles X presents seemingly endless reasons to fight and wander the planet. The next massive sci-fi role-playing game from Monolith Soft, creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. Each chapter is represented in game as a Story Mission. Attack strength varies depending on a party member's position upon attacking. If the Skell is defeated, it is evacuated to NLA for repair, with the status of both party and Skell determined by a final QTE triggered at the end of an unsuccessful battle, with a perfect trigger resulting in additional status buffs to the party. Each Skell has a limited amount of fuel, and when depleted, it cannot be used until the fuel is replenished. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment. 0 bids. The Wii U's GamePadmainly act as a map to allow an easier access of navigation while playing through the gam… [15], The game's soundtrack was handled by Hiroyuki Sawano. After being rescued from a hibernation pod by a woman named Elma, the player character, a customizable Avatar, becomes a member of BLADE, which protects NLA and seeks the Lifehold - vital to their survival - while fending off the hostile Ganglion and investigating Mira's secrets. It was published by Defstar Records and distributed by Sony Music Entertainment Japan. [56] The additional characters released as paid DLC in Japan were released as part of the game in the West. [37] The Skells were an intentional callback to the mechs featured in Takahashi's first Xeno title Xenogears, with the mechanics present in Xenoblade Chronicle X echoing scrapped gameplay ideas from Xenogears. [39][42], While Xenoblade Chronicles featured only one vocal theme, Xenoblade Chronicles X featured enough that it was considered rather high for genre standards. [10] While planned for release early in the Wii U's life cycle, the planned release date was pushed forward due to development issues. You must complete certain missions and get far enough through the story to unlock this feature. [22] Tanaka was brought on board to bring out the Xeno elements of the game. Sound effect work was produced by Shojiro Nakaoka. [22] Takahashi described creating the battle system one of the main challenges of development. Humanity attempted to fight back, using mechs called Skells, but could not hold up. 4. [15], Creating Mira was the first priority when full development on the game began, mirroring the design of Xenoblade Chronicles. EXP portions can also be used to strengthen Arts. [96] Despite Takahashi's desires to bring Xenoblade Chronicles X to the Nintendo Switch, he says that "money" is an issue and that reconfiguring it to the Switch would be difficult due to the game's massive size. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. [10][24] When designing the open world structure, the team did not install the entire space on the hard disk as the Wii U did not allow for direct installation, instead tuning the open world so it ran smoothly without installing. [47] The game's official title and updated release window of 2015 was announced at E3 2014. [5] Completing quests and fighting enemies grants the character several types of experience points (EXP); standard EXP raises a character's health and general statistics, while Class EXP raises a character's assigned Class. It’s been five years since Xenoblade Chronicles X released on the Nintendo Wii U. While designing each creature and race to be alien to lifeforms from Earth, they also wanted to create familiar silhouettes so they would appear "familiar and exotic at the same time in a way that [is] unsettling". Elma speculates that Mira is somehow preserving humanity. [15][34] The choice of a science fiction setting was influenced by Takahashi's wish to do something different from the fantasy setting of Xenoblade Chronicles. [44][45], Nintendo confirmed in 2012 that Monolith Soft was developing a new title for the Wii U. 2015 was announced that it was published by Nintendo for the Lifehold theme demos, Sawano created score... 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