#GBSummit returns with two days of content and networking designed for industry executives. Join Transform 2021 this July 12-16. We’re now running the qualifications and broadcast for the mobile game Brawl Stars. It’s really just based on building multiplayer games that people want to play and then growing those with esports. It’s not as high as some of the other leagues, but they’re all at at least $30,000, and then they can of course make money through streaming and sponsorship. While at PAX Australia, Stevivor had the opportunity to sit down with Todd Harris, Chief Operating Officer at Hi-Rez Studios for Smite. https://smite.fandom.com/wiki/Todd_Harris?oldid=127189. Hi-Rez COO Todd Harris talks to us about the growth of Smite's e-sports scene over the past year, and where it's going in 2015. What sorts of decisions did you make along the way there? In April 2011, Global Agenda became the first free-to-play game released on the Steam platform, introducing Elite and Free Agents and an in-game cash shop featuring Agenda Points. JamesBl0nde interviews Todd Harris COO of Hi-Rez Studios once again discussing the changes to Smite over the past year, its direction in esports and whats in the near future! We’re going to overdeliver. PAX AUS 2014 – Todd Harris & The Future of SMITE MOBAS are big players in the gaming world of 2014 and while a lot of critics see the genre as one that Riot and Valve have locked down between them, developer Hi-Rez has pushed SMITE to growing success. The company INAP, Internap, they provide data servers and cloud services. GamesBeat: If it’s measurable, it’s a lot more than theoretical. If those 10 million are in China or Russia and your product or service isn’t available there, that’s not a great fit. Harris: At this point, for what we’ll call the major league, which is titled Smite Pro League—there’s also minor league and amateur and college. We started with four. Register for the AI event of the year. Hi-Rez is based in the metro … They’re in the business of selling data servers to IT managers at gaming companies and other Fortune 500 companies. Todd Harris, co-founder of Smite studio Hi-Rez, confirms new game. We’ve partnered with them in the past to have viewing parties all over the U.S., and also in Europe, in Coke theaters. What the increased spend in the game was, what the increased playtime in the game was. Our intuition, our hunch as gamers was that it was going to be good for the community. Below, we discuss the the premise of Smite, eSports, Australian servers and more.' GamesBeat's creed when covering the game industry is "where passion meets business." We’re going to be a little more value-oriented in our pricing. I feel like it’s a healthy title. We started supporting competitive play in the first year of beta, because we thought it was informative to the game design team around just making a good, balanced game. We’re in the phase where we compare esports viewership to other mass-market products like traditional sports. We’ve done CS: GO. Again, there’s talk generically about supporting the community or driving higher engagement, but some of the data that we’ll share in Miami will be very explicit on exactly the lift that we saw in a particular controlled case around the cohort of Smite players that viewed esports, compared to another cohort that did not. Todd has 8 jobs listed on their profile. Hopefully SMITE can live up to the expectations of the team and become a new force in eSports. It’s really about evolving platforms and products from mass-market to more intelligent marketing. But if we can use that data to inform the right brand sponsorships, then that adds a lot of value to the whole ecosystem. GamesBeat: Do you have a guess at how many players can make a living from the game? How will you do that? We’ve seen a ton of appetite for that. This weekends Hi-Rez Expo features the World Championship At the conference I’ll talk a lot about the Smite audience, but as a tournament organizer we serve other games as well. It starts with something like “We’re golf,” but it moves into, “Let’s really understand your brand goals and if it’s a fit with your audience.” If it is, then we expect it to be a multi-year partnership. But whether they monetize and are likely to buy in a particular category is something where we use data, again, to make sure it’s going to be a long-term fit. I do think it is the case that some games will be more flashes in the pan and have a compelling year or two, while others will last for multiple decades. Todd submitted his first computer game to the University of North Carolina at Chapel Hill as part of his college application, since writing games was more fun than writing essays. “One thing we’ve recently implemented … From an investment standpoint, I think it is somewhat risky to bet on a particular game. How has the online, … GamesBeat: Did the amount of money change quite a bit, then, since maybe two years ago or five years ago? 1 Story 1.1 Main Storyline 1.1.1 Non-Canon Main Storyline 1.2 Side Storylines This is the game's plot, told through several arcs. We supported the Atlanta Reign of the Overwatch League with their homestand event. But we intentionally migrated the investment to be more salary plus smaller prize events throughout the year, just to make it more sustainable for players. But again, with the FanAI partnership, we can go much deeper and give insights not on any personal data, but as an overall group on the Smite audience and where they’re likely to spend. We’re trying to continue to be on the forefront of using data to help partners understand each audience. Then it’s been pretty organic since then, as far as the amount of support we put behind it. But betting on esports to rise, I think, is a good one. We sat down for a chat with Hi-Rez Studios COO Todd Harris about Smite's position in esports, and the upcoming shooter Paladins. This tradition goes all the way back to Global Agenda where we offered an Elite Agent pack which was a really high value, no-brainer purchase. Svenska. It depends on where those 10 million live and if they’re a fit with the partner’s goals, if you’re a brand. There are examples of even some of the folks that won that first championship six years ago who are still playing today. We’ve done Halo. But on the pro side, the players are all on a minimum salary. There are three titles approved and Smite is one of those. At that highest level, those folks have taken it seriously enough where some of them have left school or other jobs and truly become pro. GamesBeat: What level is it at as far as how big the prizes are now? GamesBeat: It seems like there are opportunities to do things like become the golf of esports. It’s the same sort of thing we talk about with brand sponsors. Harris: It’s scalable in terms of the esports support that makes sense for a game. You probably saw the news with the PlayVS funding round. Harris: Yeah, definitely. Harris: Yeah, there is. It’s something that you can point to as a fact. Above: Hi-Rez Studios has formed Skillshot to create esports content. In terms of esports, the most successful title to date is Smite. If we bring in sponsors that are not a fit with the audience, nobody wins. It’s true that our players are highly monetizing. Harris: For me it’s always about, what’s the return on investment? Again, data is a lot of the way we do that. We’re pleased, because that’s super player-friendly. We spoke with Todd Harris, co-founder and COO of Hi-Rez Studios – creators of the hit online competitive game Smite. We want to make the point that sometimes bigger is not necessarily better when it comes to esports. Following a tour of the Atlanta based company’s ever expanding complex and HQ, we fired some questions at Todd to learn more about the plans for Skillshot’s growth through 2019 and beyond. During the three-day launch tournament for Smite, Hi-Rez Studios' actiony third-person MOBA, I met Hi-Rez COO Todd Harris in the crowded halls of Atlanta's Center Stage Theater. That was the holdout there for a bit. It’s also one of only three titles that are approved at the varsity high school level. It’s been super valuable. I’ll be interviewing Harris on stage next week at the Esports BAR Miami event. 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